Rails of Fury is a 3D, high-speed, on rails platformer for PC. It was created in the Unity Engine by a team of five Game Design Students attending VFS over a period of six months. On this project I was in charge of Level Design. My tasks included paperplans, whiteboxes, Basic set dressing and lighting, and finally Tuning.
In pre-production I was in charge of creating the paper plans and beat charts for the levels.
When production started I began building the levels. starting with the creation of white boxes I brought the levels to a point where they were ready for set dressing.
When the levels were nearing completion I dove back in and tweaked everything, from the values on triggers the the slightest bend in the track to ensure the game felt perfect.